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2507 books to explore · Review entries are shown where available.

ANOTHER PERSPECTIVE

From the review collection

Reader review5

The best book on this subject I have read

Genuinely excellent — I finished it in a week and immediately started again.

I have been working with computer graphics for a few years now and I still found plenty here that was new to me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. An easy five stars from me. I look forward to whatever the author writes next.

James WatsonGraphics programmer · Munich, DE
Shaders Unchained: Writing Powerful Shaders for Every Platform
Reader review4

Good, but not for absolute beginners

Solid and well-organised. A couple of chapters dragged a little.

This is the third book I have read on graphics & gpu this year, and it is comfortably the best of them. The chapters on graphics & gpu are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Four stars, and I suspect a second edition could easily push it to five.

Maria PriceCompiler engineer · Athens, GR
QuickStart Guide to Vulkan Compute
Reader review5

A genuine pleasure to read

Outstanding. I kept finding reasons to come back to it.

I had been on the fence about this one for a while, and I should have bought it sooner. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Some terminology is introduced without much ceremony; I had to look a few things up along the way. This is the book I wish had existed when I started working with javascript.

Diego JohnsonTechnical writer · Munich, DE
WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations
Reader review5

Excellent from start to finish

A genuinely enjoyable read that also taught me a great deal.

I have been working with user experience for a few years now and I still found plenty here that was new to me. The author clearly knows the subject deeply and has thought hard about how to teach it. The index and cross-references are surprisingly good, which matters for a book I will come back to. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. An easy five stars from me. I look forward to whatever the author writes next.

Jessica YoungGame developer · Prague, CZ
Quickstart Guide to Immersive User Experience
Reader review5

Better than I expected

This is the one to get if you are serious about webgpu.

This is the third book I have read on webgpu this year, and it is comfortably the best of them. I found myself making notes in the margins, which is always a good sign. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Worth the money and the reading time, without hesitation.

Jack MorrisGraphics programmer · Helsinki, FI
WebGPU (Graphics and Compute) API in 20 Minutes (Coffee Break Series)
Reader review5

The best book on this subject I have read

Exactly the book I needed. Straight to the point and genuinely useful.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The index and cross-references are surprisingly good, which matters for a book I will come back to. The balance between theory and practice is well judged; neither side dominates. I have already recommended it to two colleagues and will recommend it to more.

Ryan EdwardsUniversity lecturer · Paris, FR
WebGPU+WGSL/Compute/Graphics All-In-One

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