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Reader review2 / 5
Did not live up to the description
A few useful pages, but mostly material I had seen better elsewhere.
A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Not one I will be returning to. There are better introductions to game development available.
Finally, a book that treats game development with the care it deserves.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The author clearly knows the subject deeply and has thought hard about how to teach it. Some terminology is introduced without much ceremony; I had to look a few things up along the way. An easy five stars from me. I look forward to whatever the author writes next.
An enjoyable and informative read, though it could have been shorter.
I have been working with game development for a few years now and I still found plenty here that was new to me. I found myself making notes in the margins, which is always a good sign. The code samples assume a particular environment, which took a bit of fiddling to get running properly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth picking up if you already have the basics. Set realistic expectations and you will get a lot out of it.
A genuinely enjoyable read that also taught me a great deal.
I came to this book already familiar with the basics, and it still had plenty to offer. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. I found myself making notes in the margins, which is always a good sign. One of those books that pays for itself within the first few chapters. Highly recommended.
Solid and well-organised. A couple of chapters dragged a little.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The chapters on artificial intelligence are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A couple of chapters felt like they could have been merged, but that is a minor complaint. The code samples assume a particular environment, which took a bit of fiddling to get running properly. A good addition to a technical library, as long as you know what you are buying.
This is the one to get if you are serious about webgpu.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. I particularly liked the way the author builds up from simple cases before introducing the harder material. I particularly liked the way the author builds up from simple cases before introducing the harder material. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.