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Cover of Beginner's Guide to Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Beginner's Guide to Game Animation Programming

By Kenwright

Step into the world of game animation programming with clear examples and practical guidance.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.

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Catalogue reference: def13919a2018e35

INSIDE THE BOOK

About this book

Game animation is at the heart of immersive experiences. This beginner’s guide introduces readers to the essential concepts of animation programming, from basic sprite handling to advanced techniques using C/C++ and Vulkan. With step-by-step examples, it demystifies the process of bringing characters and environments to life. Designed for students, hobbyists, and aspiring developers, the book builds a solid foundation for creating dynamic and engaging animations in modern games.

From the publisher’s description

  • Gain a clear understanding of animation programming basics.
  • Learn how to use C/C++ and Vulkan for animations.
  • Build confidence with step-by-step examples.
  • Prepare for advanced topics in game development.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

An enjoyable and informative read

Very good, with a few caveats. The core material is strong.

I came to this book already familiar with the basics, and it still had plenty to offer. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The progression from chapter to chapter is well thought out; nothing feels out of order. I found myself making notes in the margins, which is always a good sign. Solid, and I would buy another book from this author without hesitation.

Greta SmithTechnical writer · Munich, DE
Beginner's Guide to Game Animation Programming
Reader review4

Solid and well-organised

Recommended, with the caveat that it is not a gentle introduction.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The balance between theory and practice is well judged; neither side dominates. Solid, and I would buy another book from this author without hesitation.

Freya WoodSecurity researcher · Melbourne, AU
Beginner's Guide to Game Animation Programming
Reader review3

Useful in parts

It does the job, though it took some patience to get through.

I have been working with game development for a few years now and I still found plenty here that was new to me. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. A few of the examples could be more realistic, but the underlying points come across clearly. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Fine, but there are stronger books on the same subject if you look around.

Rosa LopezGraphics programmer · Edinburgh, UK
Beginner's Guide to Game Animation Programming

BEYOND THE BOOKSHELF

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THE BOOKS

A few sparks to start with

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Cover of Game Animation Programming
Game Development

Game Animation Programming

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

Understand advanced animation programming concepts.

A small spark. A bigger question.

Choose a question you would enjoy learning how to explain.

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