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Cover of Pervasive WebGPU & WGSL: Graphics & Compute FROM THE BOOK CATALOGUE

Computers & Technology

Pervasive WebGPU & WGSL: Graphics & Compute

By Kenwright

Your definitive guide to the WebGPU API and WGSL shading language for modern, high-performance graphics and compute on the web.

WHAT THE PUBLISHER HIGHLIGHTS

  • Gain a thorough understanding of the WebGPU API and pipeline.
  • Learn to write efficient shaders with the WGSL language.
  • Build performant graphics and compute applications for the web.

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Catalogue reference: b18c608bfdf1c2e0

INSIDE THE BOOK

About this book

This book is a deep dive into the WebGPU API and the WebGPU Shading Language (WGSL). It is designed for developers looking to harness the power of modern graphics and compute hardware directly from the browser. From foundational concepts to advanced techniques, you'll learn how to build efficient, portable, and powerful applications that leverage the full potential of your GPU, moving beyond the limitations of older web graphics APIs.

From the publisher’s description

  • Gain a thorough understanding of the WebGPU API and pipeline.
  • Learn to write efficient shaders with the WGSL language.
  • Build performant graphics and compute applications for the web.
  • Understand the architecture that makes WebGPU portable and efficient across different platforms.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review4

Recommended, with a caveat

Almost excellent. A second edition could easily push it to five stars.

I came to this book already familiar with the basics, and it still had plenty to offer. The progression from chapter to chapter is well thought out; nothing feels out of order. The chapters on web graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Olivia WatsonDevOps engineer · Bristol, UK
Pervasive WebGPU & WGSL: Graphics & Compute
Reader review2

Did not live up to the description

Not for me. The pacing did not work and I struggled to finish it.

I have been working with web graphics for a few years now and I still found plenty here that was new to me. The explanations are careful without being condescending, which is a difficult balance to strike. There is a section near the end that ties several earlier ideas together in a way I had not seen before. I would look elsewhere unless you have a specific reason to need this particular title.

Maya JamesProduct designer · Lisbon, PT
Pervasive WebGPU & WGSL: Graphics & Compute

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