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ANOTHER PERSPECTIVE

From the review collection

Reader review4

Very good, with a few caveats

An enjoyable and informative read, though it could have been shorter.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The balance between theory and practice is well judged; neither side dominates. A few of the examples could be more realistic, but the underlying points come across clearly. A couple of chapters felt like they could have been merged, but that is a minor complaint. Solid, and I would buy another book from this author without hesitation.

Nathan MooreCloud architect · San Francisco, CA
QuickStart Guide to Game Physics
Reader review4

Very good, with a few caveats

Recommended, with the caveat that it is not a gentle introduction.

I came to this book already familiar with the basics, and it still had plenty to offer. There is a section near the end that ties several earlier ideas together in a way I had not seen before. The balance between theory and practice is well judged; neither side dominates. Four stars, and I suspect a second edition could easily push it to five.

Freya WhiteUniversity lecturer · Milan, IT
Player Experience Design in 20 Minutes
Reader review4

Very good, with a few caveats

Good value. Not perfect, but I would buy another book from this author.

I have been working with javascript for a few years now and I still found plenty here that was new to me. A few of the examples could be more realistic, but the underlying points come across clearly. The author clearly knows the subject deeply and has thought hard about how to teach it. The writing is direct and does not waste space on filler, which I value in a technical book. Good value for the price and worth the time it takes to work through properly.

Layla GarciaData scientist · Athens, GR
How To Write Retro Games: Web-Programming
Reader review5

Highly recommended

Finally, a book that treats javascript with the care it deserves.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. The author clearly knows the subject deeply and has thought hard about how to teach it. One of those books that pays for itself within the first few chapters. Highly recommended.

Sarah MillerRetired engineer · Hamburg, DE
WebGPU Shader Language Development: Vertex, Fragment, Compute Shaders for Programmers
Reader review4

A worthwhile read

Almost excellent. A second edition could easily push it to five stars.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. The chapters on computer graphics are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Good value for the price and worth the time it takes to work through properly.

Ewan HowardSoftware engineer · Sydney, AU
DirectX+HLSL/Graphics/Compute All-in-One
Reader review4

Recommended, with a caveat

I got a lot out of this, even if a few sections felt rushed.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. A couple of chapters felt like they could have been merged, but that is a minor complaint. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. Solid, and I would buy another book from this author without hesitation.

Rosa JonesFreelance developer · Bristol, UK
Game C++ Programming: A Practical Introduction

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